package com.g3d.interfaces;

public interface IG3DSceneListener 
{

	public void sceneInit();
	
	public void scenePresent();
	
	public void sceneDestroy();
	
	public boolean sceneFinished();
	
	// touch screen scene implementation
	public void onPress(float x, float y);
	public void onMove(float x, float y);
	public void onRelease(float x, float y);

	
}
